Book 2: Keyboard, Windows and Creating

Cover of Byte by Byte Book 2: Keyboard, Windows and Creating

Byte by Byte: The Young Techie Series · Book 2 of 8 · Ages 8+ (Grade 3) · 101 pages · 13 chapters · Mini project

Learn to type, find your way around Windows and make things in Paint - and never lose your work.

Memoon is eight, and the Grand Creation Fair is in seven days. Everyone in Memunic World will show something they made, and Beautine the squirrel needs to type the labels on her map of nut-hiding places. But a sleepy cloud called the Forgetful Fog makes anything unsaved fade away, so Memoon has to learn to type, use Windows, draw and save her work before the Fair opens.

The book teaches each skill on a real computer: the groups of keys and the special keys (Enter, Space bar, Backspace, Delete, Shift, Caps Lock and Esc), the home row and how to sit while typing, the Windows desktop, taskbar and Start menu, three ways to open an app, and the parts of a window and how to minimise, maximise, restore, move, resize, switch and close them. Two chapters are devoted to drawing in Paint, and one to saving: choosing a good file name, the difference between Save and Save As, and opening work again.

The last third turns to thinking. Children learn what an algorithm is and why the order of steps matters, find algorithms in everyday life, and see how smart machines use sensors yet still follow instructions that people wrote. The book opens with a "Remember from last time" recap of Book 1 and ends with a revision chapter, a poster project, a checklist, a glossary and an answer key.

What readers will learn

  • Name the groups of keys on a keyboard and use the special keys
  • Place fingers on the home row, type simple words and sentences, and sit with good posture
  • Name the parts of the Windows desktop, and open apps from the Start menu, by search and from an icon
  • Minimise, maximise, restore, move, resize, switch and close windows
  • Draw in Paint with the pencil, brushes, colours and eraser; use Undo and Redo
  • Draw shapes, fill them with colour and add text
  • Save work with a good file name and open it again
  • Explain what an algorithm is, and tell smart machines from ordinary ones

Who it is for

Children aged 8 and up (Grade 3), with a parent, teacher or homeschooler alongside. It builds on Book 1 and opens with a recap of its big ideas.

What you need

A Windows 11 computer with Paint, and a grown-up nearby.

How each chapter works

Every chapter has the same six parts: The Adventure, Learn With Memoon, Try It Yourself, Memoon Solves It, Check Your Knowledge and a Word Bank.

Chapters and supporting material

  1. Before We Begin
  2. Chapter 1: Getting to Know the Keyboard
  3. Chapter 2: Special Keys
  4. Chapter 3: Typing Words the Right Way
  5. Chapter 4: The Windows Desktop
  6. Chapter 5: The Start Menu and Opening Apps
  7. Chapter 6: Working with Windows
  8. Chapter 7: Drawing in Paint
  9. Chapter 8: Shapes, Fill and Text in Paint
  10. Chapter 9: Saving and Opening Your Work
  11. Chapter 10: What Is an Algorithm?
  12. Chapter 11: Algorithms All Around Us
  13. Chapter 12: Smart Machines and Ordinary Machines
  14. Chapter 13: Revision: Let's Remember
  15. Mini Project – My Creation Fair Poster
  16. What I Can Do Now (Skills Checklist)
  17. Glossary
  18. Answer Key

Project: My Creation Fair Poster

The Queen of Memunic wants a poster to remember the Grand Creation Fair. Before touching the computer, the reader writes the plan as an algorithm on paper (open Paint, draw a tent from a triangle and a rectangle, add a sun and stars, fill the colours, add the title with the Text tool), then makes the poster in Paint, saves it with a good name and shares it.

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Keep learning with Byte by Byte

Explore Book 2: Keyboard, Windows and Creating. Find the ebook, purchase details and teaching slides on MemuniCity.

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